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| author | Petri Hienonen <petri.hienonen@gmail.com> | 2025-10-18 18:18:21 +0300 |
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| committer | Petri Hienonen <petri.hienonen@gmail.com> | 2025-10-18 18:18:21 +0300 |
| commit | 60505314d8bc86b33ba84bdfccdb87bf5dd7f9af (patch) | |
| tree | f6df48b5196b3cd7b8a5269746f78d6c68af9e56 /README.adoc | |
| parent | c105a7520ae1d0d9f59e3a6325c0b73f36ed85ed (diff) | |
| download | wallpaper-60505314d8bc86b33ba84bdfccdb87bf5dd7f9af.tar.zst | |
Add readme
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| -rw-r--r-- | README.adoc | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/README.adoc b/README.adoc new file mode 100644 index 0000000..9f56691 --- /dev/null +++ b/README.adoc @@ -0,0 +1,10 @@ += Wallpaper + +We're building a custom animated wallpaper service for the Hyprland desktop environment on NixOS, using Rust and Vulkan for high-performance rendering. + +The core idea is to create a daemon that displays real-time, shader-based animations—ported from platforms like Shadertoy—as the desktop background. + +This involves integrating Wayland's layer-shell protocol to position the render surface behind other windows, setting up a Vulkan graphics pipeline with wgpu for cross-compatible GPU acceleration, and handling uniforms like time and resolution to drive dynamic effects. + +The result is a lightweight, customizable live wallpaper that leverages modern GPU capabilities allowing for bespoke shader implementations and potential extensions like mouse interactivity. + |
