@vertex fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4 { let pos = vec2( f32(vertex_index == 0u) * 4.0 - 1.0, f32(vertex_index == 1u) * 4.0 - 1.0 ); return vec4(pos, 0.0, 1.0); } @fragment fn fs_main() -> @location(0) vec4 { return vec4(1.0, 0.0, 0.0, 1.0); }