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Diffstat (limited to '')
| -rw-r--r-- | weather_mapper.go | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/weather_mapper.go b/weather_mapper.go new file mode 100644 index 0000000..7f01217 --- /dev/null +++ b/weather_mapper.go @@ -0,0 +1,63 @@ +// weather_mapper.go - Maps FMI weather symbols to OWM format +package main + +import "time" + +// WeatherMapper handles weather symbol mapping +type WeatherMapper struct { + symbolMap map[int]Weather +} + +// NewWeatherMapper creates a new weather mapper +func NewWeatherMapper() *WeatherMapper { + return &WeatherMapper{ + symbolMap: map[int]Weather{ + 1: {800, "Clear", "clear sky", "01"}, + 2: {801, "Clouds", "few clouds", "02"}, + 3: {802, "Clouds", "scattered clouds", "03"}, + 4: {803, "Clouds", "broken clouds", "04"}, + 5: {804, "Clouds", "overcast clouds", "04"}, + 6: {701, "Mist", "mist", "50"}, + 7: {701, "Mist", "mist", "50"}, + 8: {741, "Fog", "fog", "50"}, + 9: {741, "Fog", "fog", "50"}, + 10: {741, "Fog", "fog", "50"}, + 11: {300, "Drizzle", "light intensity drizzle", "09"}, + 12: {301, "Drizzle", "drizzle", "09"}, + 13: {302, "Drizzle", "heavy intensity drizzle", "09"}, + 21: {520, "Rain", "light intensity shower rain", "09"}, + 22: {521, "Rain", "shower rain", "09"}, + 23: {522, "Rain", "heavy intensity shower rain", "09"}, + 24: {511, "Rain", "freezing rain", "13"}, + 25: {500, "Rain", "light rain", "10"}, + 26: {501, "Rain", "moderate rain", "10"}, + 27: {502, "Rain", "heavy intensity rain", "10"}, + 30: {500, "Rain", "light rain", "10"}, + 31: {501, "Rain", "moderate rain", "10"}, + 32: {502, "Rain", "heavy intensity rain", "10"}, + 40: {600, "Snow", "light snow", "13"}, + 41: {600, "Snow", "light snow", "13"}, + 42: {601, "Snow", "snow", "13"}, + 43: {602, "Snow", "heavy snow", "13"}, + 91: {200, "Thunderstorm", "thunderstorm with light rain", "11"}, + }, + } +} + +// Map converts FMI weather symbol to OWM weather with day/night icon +func (wm *WeatherMapper) Map(symbol int, forecastTime, sunrise, sunset time.Time) Weather { + weather, ok := wm.symbolMap[symbol] + if !ok { + weather = Weather{800, "Clear", "clear sky", "01"} + } + + // Determine day/night + isDay := forecastTime.After(sunrise) && forecastTime.Before(sunset) + if isDay { + weather.Icon += "d" + } else { + weather.Icon += "n" + } + + return weather +} |
